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A list of all the posts and pages found on the site. For you robots out there, there is an XML version available for digesting as well.
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Use SwiftUI in UnityPolySpatial(VisionOS): 在Unity PolySpatial中使用SwiftUI
Published:
Introduction
在VisionOS的开发场景中,AppleVisionPro(AVP)自带的SwiftUI有着较为自然的毛玻璃和光影效果,所以我们也可以采用SwiftUI作为Unity-VisionOS的交互UI。
Precision Input in MR: 在Unity/Swift中使用LogitechMuse
Published:
Introduction
这是我的第一篇博客,思来想去,虽然是发布在github上,但还是打算用中文写,一方面碍于自己语法不精单词量少,另一方面的确是想先把自己这两年做出来的一些单点突破性质的工作贴出来,所以接下来就用中文来描述正文吧:)
书归正传,在虚拟手术或者工业设计等专业MR培训场景中,AppleVisionPro(AVP)有着绝佳的视觉效果和清晰度,所以我们也采用AVP作为显示设备。目前AVP支持了一些手柄,其中包括Logitech Muse(Muse),我买了一支,主要是想使用它的6-DOF位姿和按键、震动等输入输出效果。
但实验发现,在Unity Build出来的Xcode工程里,不能直接使用Muse的6-DOF位姿,这在apple官方插件也有说明,而我们恰恰希望能用Muse的位姿去带动一个Unity GameObject的位姿跟随,所以,没有办法,我们作为开发者想去使用Muse只能舍近求远,既然需求是让GameObject跟随位姿,而一般常人使用都是像用笔一样持握Muse,所以我设计了一个使用方案:
- 利用Unity PolySpatial已有的XRHands手势识别方案,因为手势识别的延迟很低,故可以让GameObject跟随一个手指节点
- 因为手指节点无法做到自转(Roll),但Muse支持悬停UI,获取其在UI上的位置和姿态信息,故可以使用Muse在UIKit上悬停的表现
portfolio
Portfolio item number 1
Short description of portfolio item number 1
Portfolio item number 2
Short description of portfolio item number 2 
publications
Paper Title Number 1
Published in Journal 1, 2009
This paper is about the number 1. The number 2 is left for future work.
Recommended citation: Your Name, You. (2009). "Paper Title Number 1." Journal 1. 1(1).
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Paper Title Number 2
Published in Journal 1, 2010
This paper is about the number 2. The number 3 is left for future work.
Recommended citation: Your Name, You. (2010). "Paper Title Number 2." Journal 1. 1(2).
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Paper Title Number 3
Published in Journal 1, 2015
This paper is about the number 3. The number 4 is left for future work.
Recommended citation: Your Name, You. (2015). "Paper Title Number 3." Journal 1. 1(3).
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Paper Title Number 4
Published in GitHub Journal of Bugs, 2024
This paper is about fixing template issue #693.
Recommended citation: Your Name, You. (2024). "Paper Title Number 3." GitHub Journal of Bugs. 1(3).
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Paper Title Number 5, with math \(E=mc^2\)
Published in GitHub Journal of Bugs, 2024
This paper is about a famous math equation, \(E=mc^2\)
Recommended citation: Your Name, You. (2024). "Paper Title Number 3." GitHub Journal of Bugs. 1(3).
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talks
Talk 1 on Relevant Topic in Your Field
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This is a description of your talk, which is a markdown file that can be all markdown-ified like any other post. Yay markdown!
Conference Proceeding talk 3 on Relevant Topic in Your Field
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This is a description of your conference proceedings talk, note the different field in type. You can put anything in this field.
teaching
Teaching experience 1
Undergraduate course, University 1, Department, 2014
This is a description of a teaching experience. You can use markdown like any other post.
Teaching experience 2
Workshop, University 1, Department, 2015
This is a description of a teaching experience. You can use markdown like any other post.
